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Recalling his own 14-year career as a special forces medical sergeant, Daubon says “hunger, dehydration, injuries, ambiguity, lack of intel, and no supplies can kill you as sure as any bullet.” Ghost Recon Breakpoint doesn’t fully swing in a MilSim roguelike direction with its tactical play, but it wants to surface many of these secondary threats in meaningful ways. Ubisoft has been listening to these calls for a more hardcore military experience.
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For many, regenerating health in Wildlands felt like a bridge too far for a series that once made its heroes glass cannons. A dedicated subsection of Ghost Recon fans constantly bangs the drum for adding more realism to the tactical experience. Responding To Community Feedback, Breakpoint Increases RealismĪdopting a fictitious setting doesn't mean Ghost Recon Breakpoint is all fantasy. “He believes in what he believes fiercely.” “Walker believes in his causes and conditions, and he believes he's on the cause of righteousness however jaded or misguided anyone else might view it,” Daubon says. As you pick away at the Wolves by liberating regions and getting the enslaved engineers and scientists to join your cause, you will gain a better understanding of why Walker went rogue. Taking back control of the island won’t be easy when swarms of drones constantly descend on your location, but with near-future technology taking center stage expect a lot more diversity in Breakpoint’s combat encounters than we experienced in Wildlands. The Wolves infiltrated the island and took over the many R&D divisions to start producing an alarming number of militarized drones and robotic sentries. This motley crew of badasses have the same training and capabilities as the Ghosts – think the radicalized American version of Ghost Recon Future Soldier’s Bodark units.
The duo has formed a deadly team of former spec ops soldiers called the Wolves. In the years that have passed since Wildlands, Walker has radicalized his beliefs and teamed up with another black ops veteran named Stone. Walker, a fellow Ghost operative played by Jon Bernthal ( The Punisher, The Walking Dead).
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The Operation Oracle content update for Ghost Recon Wildlands introduced us to Cole D. “We can create a variety of terrain with a variety of physical and social landscapes that you have to navigate, and we can expand on it as we choose.
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“Creating a fictional setting gives us in measurable license to expand on the world,” says Breakpoint writer Emil Daubon. Nomad’s team of Ghosts are sent in after the world mysteriously loses communication with the island. This picturesque location is home to Skell Technology, a corporation that develops advanced A.I. This giant, geographically diverse open world’s closest comparison is probably New Zealand, with snowy mountain peaks, sandy beaches, jungles, and volcanos. Now, the special operatives are going off the grid to an island that doesn’t really exist.Īuroa is a sprawling, make-believe island in the Pacific Ocean.
Over the last 17 years, we’ve fought through Eastern Europe, Africa, South America, and even along the United States border.
Ghost Recon has always been set in real-world locations during fictitious geopolitical skirmishes. Goodbye Real Settings, Hello Fantasy Island